Title: Real Displacement Textures - Volume Three Info: "Real-Displacement-Textures" by Christoph Schindelar Highly detailed scanned informations are optimized, corrected and baked into several image-textures in order to setup a material for CG-renderings. (passive and realtime) By using the provided depthmap for displacement you can even reconstruct the geometry of the surface. The scans have: - more than 60.000.000 dense-points, - polygon-objects with over 10.000.000 faces and - raw scan-textures with up to 16k HDR The maps are - 100% tileable - they can dramatically speed up your workflow because there is no scattering needed - they should work with all engines - they can look extreme realistic Collection with 28 high detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1
You must register before you can view links download. After Register and Login. Leave message here to Request.
Links are Interchangeable - Single Extraction - Premium is support resumable